Category Archives: Hyperion

Hyperion Wormhole Changes

So yesterday I laid out how wormhole combat differs from gate combat and why that diversity is a good thing. And thus, why CCP’s proposed upcoming change in Hyperion to make spawn points post-jump based on mass is a bad … Continue reading

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Wormholes are Not Gates – And Never Should Be

I’ve been meaning for a long time to write a full-on post about the differences in combat between lowsec and wormholes, as someone who moved from the former to the latter. I never quite got around to it. But now … Continue reading

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