Please note: This post is about things on the Singularity “Sisi” test server May 7-9, 2015 and as pre-release items might be considered spoilers. If you are sensitive about reading such things before they hit Tranquility, then you might want to not read further. Please also be warned that I do this all the time, so if you don’t like such things you might have to skip a lot of my stuff. Thank you.
It’s funny that I never used to have to have a disclaimer. I suppose that is because until last October, all 15 of us who actually cared about lore mystery hunting already knew and wanted to know more. I had someone ask on Twitter whether it was “ethical” to post Sisi items. Let me be blunt: It has nothing to do with ethics. No one has to read, no one is harmed, there is no favoritism because the entire playerbase has access to Sisi and this stuff will make me $0 and 0 ISK when it hits Tranquility. Don’t want to know? Don’t read it. I’m thrilled that the pool of people interested in lore has exploded, but don’t expect those of us who have been writing this stuff for years to stop because you don’t want to know and can’t stop yourself from reading. It’s just like a movie review, for Bob’s sake.
OK, rant over. On with the post.
As you likely have heard (if not, check out Neville Smit’s excellent post at Crossing Zebras), on the latest build of Sisi there is a lore bombshell of a new feature – you can now enter the Unidentified (Drifter/Circadian Seeker) wormholes. And on the other side lie five brand new systems. Each boasts a unique beacon with a maze-like PVE run that has to be done by a minimum of two players – in practice it will likely to be at least several more, and if crazy stuff like 500 Drifters in a site make it to Tranqulity, maybe a full-on fleet.
I however am terrible at PVE and generally experience Sisi solo or in a group of less than five, so I have not personally seen the interior of any of these mazes beyond the first room.
That said, each of these five systems has five Combat Anomalies. On Sisi, they are mostly abandoned but get the occasional Seeker or Drifter visitors. These are directly warpable without scanning, although they do not have a systemwide beacon on the Overview. After multiple visits in some case, I am now certain that these Anomalies are individually placed and unique to the system they are in, spawning nowhere else in the game. Today on Sisi, they have no unique flavor text or info, they are just pretty to look at and have some interesting commonalities. I hope and currently believe that before these Anomalies hit Tranquility, they will be fleshed out with lore-impacting Show Info windows and popups on warp-in.
CCP is playing very cagey with these new systems, and deleted the wormholes entering these systems after two days, eliminating the way in the front door (simultaneously hiding the answer to the question of whether they will be one way holes as well). However, I moved quickly the first two days and thanks to Gentleman Gamer (@etnannarac on Twitter) who had a key to the proverbial back door to Sentinel and Drackarn of Sand, Cider and Spaceships, who had one for Redoubt, I got in to finish my survey of these Anomalies, and those of you who are not ethically offended by such things get to reap the lore benefits and start folding the tinfoil along with me.
For each site, I will list the system name & data (both the J-sig and the name of the unique system beacon, plus the system effect and entry wormhole type), the name I have made up for the anomaly so that I can keep track of all of them (these are my made up names, NOT CCP official in any way and likely to be replaced as flavor text shows up) and some thoughts on what we might be seeing and how it might bridge to other anomalies and systems.
Each photo can be enlarged by clicking on it for greater clarity and detail.
J055520 (Red Giant, S877) – Sentinel
The Sentinel system was the first one found, and one of only two where the central beacon site was completed before CCP closed the entry holes and spawned 500 Drifters in it. Most of the pictures of the Hive structure come from this system. It is also potentially home to the destroyed Sleeper Enclave shown being pilfered of corpses in the Emergent Threats trailer.
J110145 (Cataclysmic Variable, B735) – Barbican
The Barbican was also successfully run before the closure and Drifter repopulation, so if you see a Hive picture that’s not Sentinel, it is likely Barbican (it’s the one shown in the photo overrun with red icons of Drifters that’s making the rounds).
J164710 (Magnetar, V928) – Vidette
The Vidette system appears to have been heavily damaged in comparison with the others, with only one of them (The Grid) seeming to be in good repair.
J174618 (Wolf Rayet, R259) – The Redoubt
In counterpoint to The Vidette anomalies, The Redoubt anomalies seem to be in the best repair. Given its seemingly robust anomalies along with the fact that it is a Wolf Rayet system, many in the lore community think it is a prime candidate for the location of Hilen Tukoss, who mentioned the light of a Wolf Rayet where he was being held prisoner.
J200727 (Pulsar, C414) – Conflux
Conflux has also gotten a good bit of explorer view, if you’re seeing pictures on Reddit that are not from Sentinel they are probably from Conflux. Conflux is also interesting in that it is the only one that is not named after a French fortification, so there is some question around why that might be the case.
That’s all 25. Stay tuned for more developments.